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 Cube Of Fate

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Posts : 33
Join date : 2010-04-06

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PostSubject: Cube Of Fate   Cube Of Fate EmptyFri Apr 09, 2010 12:42 am

Cube of Fate

The Cube of Fate is a solo dungeon (shared instance) that you can enter starting at level 40. There are 50 rooms in the puzzle dungeon, each with it's own unique challenge to complete. Once you complete a room's challenge, you will receive a random six sided die that will move you forward throughout the dungeon. The objective is to reach room 50, however if you fail a challenge or are killed along the way, you will respawn back in room 1 with the option to either exit the Cube, or start the puzzle all over again.

While the Cube can be very frustrating at times, it can also be very rewarding. You could spend a few million coins and come out empty handed, or you could spend 100k and come out with a few million coins, 20 Mysterious Chips, and over 350,000 XP! It's completely random, though patience and persistence will certainly help.

You can only do this quest once per day (well, on the days you can afford it).

Requirements

* Level 40+ to enter
* 1 Badge of Honor, which you can get once per day from the Adventure Assistants/Khatru Pup in each of the 6 major cities
* 10-30 Mirage Celestones. Each Celestone can be exchanged for 2 Dice Tickets, and each room requires 1 Dice Ticket to begin the challenge. Some rooms have very difficult challenges, and can be bypassed by paying additional Dice Tickets
* 400-600k. Several rooms require 100-200k coins to pass, although usually you are given a chance to win additional coins back
* Patience. Some days it's going to be really easy, and some days it will be impossible to finish. Understand that going in, the Cube is completely random


Rewards

* XP! At level 70-79, it's worth 350,000 XP and 70,000 spirit IF you reach room 50, at 80+ it's 400k/80k
* Money. Several rooms have a chance to win either 1 million or 5 million coins
* Mysterious Chips. Up to 20 per run (5 per room, 4 chip rooms), can be traded for Legendary Molds at the Mysterious Vendor in Thousand Streams City
* ??????. At 80+ you get a chance to enter the Cube Lottery, but it's still not translated into English, so I'm unsure what the rewards are though database sites do show some legendary gear that comes from the lottery
* Pages of Fate. At level 90+, you don't get a XP reward for completing the Cube of Fate, but you do get pages that you can trade for your Demon/Sage skill books


Challenge Rooms

Good rooms, meh rooms, rooms that really suck

[1] Fate's Beginning
Trade your Duty Badge for a Puzzle Cube at the Room 1 Teleport Master
Use the Forge beside him to repair, buy potions, and exchange Mirage Celestones for Dice Tickets
Buy a Robber and Bully card from other player’s cat shops if you have the cash and wont to make your day in the cube a bit easier
Choose 'Start the Challenge' to exchange your Puzzle Cube and 1 Dice Ticket, for a random die (1-6)
Right click on the die, and you'll move forward that many rooms i.e. if you get a 5 die and you're in room 1, you'll end up in room 6

[2] Chest of Mystery
Open 5 chests for quest items, get a die.

[3] Slaughterhouse
Kill 5 monsters, get a die.

[4] Mice Bashing
Kill 10 monsters, 1 hit each, use auto attack, get a die.

[5] Count the Apples
Count either the red, white, or blue wisps. Choose correctly, get a die.

[6] Open Sesame
Kill the boss mob in this room, who does a very weak AOE dmg (~100 every few seconds)
When he dies a Teleport Master will spawn, talk to him to get a die
The boss will respawn in about 20 seconds, so make it fast and don't AFK on auto attack for too long

[7] Have a Listen
Talk to the butterfly NPC to start the challenge
The goal is to find out which monsters have sound effects, the ones with the fire noise will 1 hit kill you, so slowly approach them until you find the monsters with no sound, and run through them to the other side
Try the 2 mobs against the left hand wall

[8] Try Your Luck
Costs 100k, open 10 chests and receive either a Sadness Card (sells for 1 coin), or a Ecstasy Card (sells for 1,000,000 coins)

[9] 100 Second Stand
Stay alive for 100 seconds
The mob in the center does AOE dmg, while the moving mobs do weak physical
Run to the corner of the room and kill any monsters that follow you, then just tank the AOE dmg

[10] Bombs Away!
A time bomb is attached to you and will detonate in 10 minutes
Once you reach the NPC in room 17 (or higher) ask him to diffuse the bomb
If you fail before the bomb goes off, make sure you have the NPC in room 1 diffuse the bomb

[11] Bored ...
Jail room, simply wait 3 minutes and you'll get a die
BE CAREFUL, this room is PK enabled (whether you're blue or not), so don't AFK here

[12] Choices of Fate
Receive a random token, either 1 room back, or 1-6 rooms forward
Right click to use it like a die

[13] Squad of Six
Either talk to the NPC while having 5 squad mates in the room, or pay 3 Dice Tickets to bypass the challenge

[14] I Don't Wanna Leave
The objective of this room is to get a die once someone in the room dies, so, you can either wait for someone to enter and then PK them
Or simply get yourself killed and start over at room 1
or use your Town Portal skill to go back to room 1
To kill yourself, run into the corner with the plant mob, which will debuff your HP by 80%, then agro the mob in the middle

[15] Mystical Messenger
First of four rooms where you can get Mysterious Chips (up to 5 per room)
You have 60 seconds to kill as many mobs as you can
You must turn the quest in at the middle NPC before the timer runs out, or you get 0 chips
You can only do the Kill for Thrills quest once per day, in each of the four rooms, for a maximum of 20 Mysterious Chips per run

[16] Fight the Demon
Must kill a very tough mob, only possible with a squad of people in the same room
Or you can pay X dice tickets to bypass the challenge and get a die

[17] Ecstasy or Sadness
Another chest room, pay 100k, open 10 chests, can either win 1 coin, or 1,000,000 coins

[18] Not Enough Yet
When you enter, you're given 9 Robber cards, but you need 10 to complete the quest and move on
You can either wait for someone else to come in and give you one of their cards, or
Use your Town Portal skill to go back to room 1
(I suggest buying one robber card from the cat shops set up in room one by other players before you start into the cube. Remember if you leave the cube it will disappear so if you don’t use it just sell it back to a cat shop after you’re done with the cube)


[19] Happy Hold-up
Talk to the NPC, get 5 extra Dice Tickets, and a die

[20] Another Choice of Fate
Receive a random token, either 1-3 rooms back, or 1-6 rooms forward
Right click to use it like a die

[21] Beast Hunter
Kill 2 mobs in 2 minutes, can be difficult depending on your level
For example, level 70-79 have to kill level 75 mobs, easier at level 79 than at level 70

[22] Mystical Messenger
Second of four rooms you can get Mysterious Chips in, same challenge, 60 seconds to kill 1-5 mobs

[23] Real or Fake
Must kill 1 mob, some are weak (never met one), most are hard, kite, use pots, not too difficult

[24] Consequence
Open 5 chests, get a die
You can change the amount of chests required to complete the challenge, to either 5, 20, or 100 chests
Leave it at 5, otherwise Karma will bite you in the ass ^^

[25] Dragon Gate
Run through the exploding hands, simply wait for them to explode them move through the circle
Reach the opposite corner and talk to the NPC for your die

[26] Death Judge
Must loot 5 chests, guarded by a mob that will 1 hit kill you
The mob moves very, very slow, so you can have him chase you to the corner of the room
Then run back and loot 2 chests, rinse, repeat

[27] Try to Listen EX
Same as the previous listen room, try the 2 mobs 2nd from the right wall

[28] Count the Apples EX
Same as the first room, count either the red, white, or blue wisps (it's random which one the NPC will ask for)

[29] Slaughterhouse EX
Kill 5 mobs, no time limit

[30] 100 Second Stand EX
Stay alive for 100 seconds, the AOE does more damage in this room, fairly easy with a HP charm

[31] Mystical Messenger
Third of the four Mysterious Chip rooms

[32] So Bored
Jail room, simply wait 5 minutes and you'll receive a die, PK enabled so don't AFK

[33] Monster Trapper
Kill 2 mobs in 2 minutes

[34] Steadfast
Same as room 14, either kill another player, or kill yourself and start over. If you do manage to kill another player here, walk along to wall to the opposite corner of the room to avoid agressing the middle ball, and make sure you talk to the NPC twice. The corner mobs only do a debuff which you can relog to clear (once you use the die)
Use your Town Portal skill to go back to room 1 (If stuck)

[35] Life Diverged, Again
Receive a random token, either 3 rooms back, or 1-6 rooms forward
Right click to use it like a die

[36] Crazy Chest
Loot 10 chests, get a die

[37] Great Luck
Pay 200,000 coins, get a box with random goodies inside
Can include 1-3 Mirage Celestones, 5-10 Dice Tickets, or 2 Do-All Cards (can be made into Robber or Bully Cards)

[38] Dragon Gate EX
Same as room 25, except little insects run around that can 1 hit kill you, need to avoid both them and the exploding hands, for an easy time hug the walls tightly to avoid the insect patrols

[39] Consequence II
Open 20 chests, get a die
You can change the amount of chests required to complete the challenge, to either 5, 20, or 100 chests
Leave it at 5, otherwise Karma will bite you in the ass ^^

[40] Sadness or Ecstasy
Pay 100,000 coins, open 10 chests, either win 1 coin, or 5,000,000 coins

[41] Squad of Three
Create a squad of 3 players in the same room, or pay 10 Dice Tickets to bypass the challenge

[42] Mystical Messenger
The final Mysterious Chip room, 5 mobs, 60 seconds

[43] Take Down the Demon
Need a squad to kill these mobs, pay X Dice Tickets to bypass the challenge

[44] Bomber Mania
A time bomb is attached to you, must reach room 50 in 10 minutes or less
Talk to the NPC in room 50 to diffuse the bomb

[45] Open, open sesame!
Same as room 6, kill a boss mob (weak, 100 dmg AOE) that has tons of hit points, takes 20-40 minutes depending on class and level, pray you don't hit the previous room and roll a 1
If you do role a 1 from the previous room and have a timer just log out and keep logging back in every 3-5 min till you see someone killing it and it is almost dead

[46] Still not Enough
Same as room 18, get 9 Bully Cards, need 10
Either hope someone comes in and gives you one of theirs, or Town Portal back to room 1 and start over
I suggest buying one Bully card from the cat shops set up in room one by other players before you start into the cube. Remember if you leave the cube it will disappear so if you don’t use it just sell it back to a cat shop after you’re done with the cube

[47] 100 Seconds, Bring It On!
Stay alive for 100 seconds, same as the previous two 100 second rooms
Mob in the middle does significatly more AOE dmg (impossible for a 80 Archer)
If you're not a Barbarian or Cleric, just die and start over
If you want to try it make sure you have a HP charm, both restoration and HP pots, and possibly damage reduction charms, though I'm not sure if the damage is physical or magic

[48] Chest Unlocker Hardcore
Open 10 chests, get a die

[49] Prize Raid
Have 2 minutes to kill as many mobs as you can, each mob is worth 5000 XP and 1000 Spirit

[50] Fate's End
The final room, receive your XP, Spirit, and a chest that contains 1-3 Mirage Celestones, with a 5% chance to get a Badge of Dexterity (need 10 to make a Sign of Dexterity, need 1 of each Sign type to get the level 90+ Sage weapons)


Mysterious Chips
If you visit the Mysterious Merchant in Thousand Streams City, left of the city elder, you can trade chips + coins for legendary molds and items. It looks like most of the molds available come from FB 69-89, and some of the pricing seems a little skewed. You can also trade chips and coins for legendary materials from Twilight Temple, Lunar Glade, and the Warsoul (end game) weapons.
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QueenStab

QueenStab


Posts : 9
Join date : 2010-04-15

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PostSubject: Re: Cube Of Fate   Cube Of Fate EmptyWed Apr 21, 2010 3:41 pm

This is a Cube of Fate Guide- Corrected/Ammended:
With some other tips and a lot of the same.
If u know her please thank MakyMama she is the Corrected/Ammended author... not me.

3. Slaughterhouse
Kill 5 monsters, get a die.
Please read the Quest description carefully. There are monsters whose names appear orange/light orange/green/white in this room, depending on their level in relation to yours. You will be asked to kill those appropriate to your level (i.e. most likely those that appear white/light orange). The monsters are non-aggro here, hence do not use your AoE, murder them one at a time.

6. Open Sesame
Kill the boss mob in this room, who does a very weak AOE dmg (~100 every few seconds)
When he dies a Teleport Master will spawn, talk to him to get a die
The boss will respawn in about 20 seconds, so make it fast and don't AFK on auto attack for too long.

Bear in mind, that it can take up to 15 minutes to kill the monster here, depending on your level, and how many people are attacking him. If you feel like you would rather just go to the beginning and start over, please be aware that once the Axis of Fate is aggro'ed you will not be able to teleport out. Hence, if you come into this room, and someone is fighting it already, or you attacked it, you are stuck there until it dies.


14. I Don't Wanna Leave
The objective of this room is to get a die once someone in the room dies, so, you can either wait for someone to enter and then PK them
Or simply get yourself killed and start over at room 1
To kill yourself, run into the corner with the plant mob, which will debuff your HP by 80%, then agro the mob in the middle.

As you TP in here, a Fate Assistant will start healing you. Hence, to PK someone, kill the Assistant first, otherwise it will be pointless. My advise is that if the other person has low HP, and you do not, aggro the ball in the middle as soon as you start attacking them. Chances are, they will not be able to tank the AoE damage AND you.

Something else to bear in mind: once you enter the room, the quest will appear in your quest list automatically. The said quest clearly states that you have 20 minutes to kill someone or you will fail. If more than the afore-mentioned amount of time passes, and you do manage to PK someone successfully, it is my experience that the TP NPC will NOT appear. You might as well die or TP to the beginning.

You can also bypass this room if you have 4 do-all cards in your inventory. One of the rooms in the Cube (i.e. Great Luck) might give them to you, or you can usually purchase them from other players. To use this option, just click on the Do-all merchant.


16. Fight the Demon
Must kill a very tough mob. Please not you only need to kill ONE monster ( any one you prefer). Very do-able ( albeit it does tick the charm) for a BM. A cleric can also do it. Plume-shell whenever it comes up, a few ironhearts and just attack.
Or you can pay 3 dice tickets to bypass the challenge and get a die

18. Not Enough Yet

When you enter, you're given 9 Robber cards, but you need 10 to complete the quest and move on.
You can either wait for someone else to come in and give you one of their cards, or use your Town Portal skill to go back to room 1.

Once you enter, the 9 robber cards appear in your inventory automatically. ONLY accept the quest from the NPC (by clicking on him), if you obtained a robber card from one of the players. If you do not have 10 cards, and you accept the quest, your puzzle cube will disappear. Hence, you will have to stay there until you manage to get 1 more card (by begging/buying from another player). If you TP to the beginning AFTER you accept the quest, you will not be able to continue the Cube until the next day (as you do not have a puzzle cube any longer).

You can obtain one robber card with 1 do-all card from the NPC by clicking the Exchange option.
Please bear in mind that robber/bully cards disappear from your inventory if you leave the Cube.

25. Dragon Gate

Run through the exploding hands, simply wait for them to explode them move through the circle. The NPC you need to reach is directly opposite the corner you teleport in. Therefore, you need to run in a straight line until you reach the said NPC. Pay attention to the sequence of the exploding hands.
DO NOT forget to pick up a quest first from the corpse at where you first enter.
BE SURE to have a dice ticket before u enter the room or u will have to run two times through the room.


28. Count the Apples EX
Same as the first room, count either the red, white, or blue wisps (it's random which one the NPC will ask for) . My suggestion: run to the corner and count from there.
ChillBlaze also provided the following information:
Real counting the apples
-Safe zone
-same as 5 but there will be more balls for you to count
Tips:
so it seems like there’s a standard answer somehow. but only for blue and white balls:

For blue balls
1. If you’re given the option 13, 14 or 15, the answer is 14.
2. If you’re given the option 14, 13 or 12, the answer is 12.
3. If you’re given the option 11, 10 or 12, the answer is 12.
4. If you’re given the option 09, 14 or 12, the answer is 12.
5. If you’re given the option 08, 12 or 11, the answer is 11.
6. If you’re given the option 09, 10 or 11, the answer is 11.

For White balls
1. If you’re given the option 10, 09 or 11. the answer is 11.
2. If you’re given the option 10, 08 or 11, the answer is 10.
3. If you’re given the option 10, 08 or 09, the answer is 10.
4. If you’re given the option 11, 10 or 09, the answer is 11.

38. Dragon Gate EX
Same as room 25, except little insects run around that can 1 hit kill you, need to avoid both them and the exploding hands. Some stipulate that if you run against the right-hand wall you can pass this room. However, it has proven to not work sometimes. Be aware, that the bugs in this room are very bloody arrogant : they can exit the green circles and have the audacity to one-hit kill you. I regard this as the most difficult and annoying room, as the sudden homicidal tendencies of the said bugs are highly reliant on your luck.

Cya and good luck
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